Command & Conquer 3: Kane’s Wrath 1.01 Patch Notes

This patch for Command & Conquer 3 Kane’s Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby. 

The patch download links are at the end of the post. *Looking for the No-CD No-DVD Fixed-EXE Fixed-Image Patches for Command & Conquer 3: Kane’s Wrath 1.01? Click here.*

Desync Fixes

  • Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
  • Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
  • Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
  • Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
  • Fixed a desync that occurs when engaging Firehawks with Seekers
  • Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit

Bug/Exploit Fixes

  • The Message of the Day will now show up online for Kane’s Wrath.
  • In-game rank/stats now show up alongside player name while in the game lobby.
  • Improved Automatch performance
  • Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
  • You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
  • Titans crushable level increased. Titans can no longer crush other Titans.
  • Fixed the minimap while match is loading
  • Can no longer build more than one VOICE of Kane
  • Can no longer build multiple epic unit factories

Balance Changes

The following balance changes are intended to make resource-gathering decisions more strategic,
while also further tuning the combat forces to ensure even balance across all three factions in any combination.

General Balance Changes

  • Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
  • Harvester cost increased to 2000 credits, build time increased to 20 seconds
  • Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
  • Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
  • Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
  • Advanced infantry structures now provide a basic infantry unit when sold or destroyed
  • Grasslands Landgrab: blue tiberium now starts at 0

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Continue reading » · Rating: · Written on: 07-10-08 · 1 Comment »

Command & Conquer 3: Kane’s Wrath No-CD No-DVD Fixed-EXE Patch 1.01

C&C 3: Kane’s Wrath patch 1.01 is out! Check out the release notes here. Download the 1.01 patch from this link. Then use the following No-CD No-DVD Fixed-EXE patch to allow your game to run without the CD/DVD:

Game Fixes:

Installation Instructions:

  • Install C&C 3: Tiberium Wars - Full Installation.
  • Install C&C 3: Kane’s Wrath Add-On - Full Installation.
  • Apply the official C&C 3: Kane’s Wrath v1.01 Patch.
  • Replace the original CNC3EP1.DAT file with the one from the File Archive.
  • Play the Game!
Continue reading » · Rating: · Written on: 07-10-08 · 1 Comment »

Command and Conquer 3 Tiberium Wars Kane’s Wrath No-CD No-DVD Fixed-EXE Patch 1.00

Command & Conquer 3 Kane’s Wrath was released early this month. Looking for the No-CD/No-DVD patch? There are 2 currently:

Installation is simple:

Continue reading » · Rating: · Written on: 04-14-08 · No Comments »

Command and Conquer 3 Tiberium Wars: Kane’s Warth Expansion & Official Trailer Video

(This article is heavily based on current information available in the Internet, IGN)

Command & Conquer 3: Kane’s Wrath is an expansion pack for the  Command & Conquer 3: Tiberium Wars. It is expected to be released in the spring of 2008 for the PC and Xbox 360.

The plot will follow Kane more closely in his rise to power after Tiberian Sun, and his subsequent actions in the Third Tiberium War.

There will be various updates for all the current C&C3 factions as well as the gameplay. Each faction will receive 2 sub-factions as well as new and modified units.

Nod will have these new units:

UNIT: The Awakened: Cyborgs similar to C&C3:TW’s Avatar, equipped with an EMP cannon as well as a machine gun. Good against infantry and vehicles. Laser upgrades are also available

UNIT: Specter: Stealth Artillery. Works like GDI’s Juggernaut and has the ability to function like it as well. Uses Shadow infantry for greater distance

UNIT: Reckoner: APC with an added ability to deploy into a bunker

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Continue reading » · Rating: · Written on: 09-10-07 · No Comments »