Command & Conquer 3: Kane’s Wrath 1.01 Patch Notes
This patch for Command & Conquer 3 Kane’s Wrath fixes several desyncs and exploits, numerous bugs, and makes balance changes across all nine factions. We have also improved Automatch and added a Russian lobby.
The patch download links are at the end of the post. *Looking for the No-CD No-DVD Fixed-EXE Fixed-Image Patches for Command & Conquer 3: Kane’s Wrath 1.01? Click here.*
Desync Fixes
- Fixed a desync that occurs when a Nod ally attempts to create a Decoy army of a Mechapede.
- Fixed a desync that occurs when playing against a brutal AI with 2 players on level Unfair Advantage.
- Fixed a desync that occurs when playing with 2 players against a Brutal Black Hand AI on the map Unfair Advantage.
- Fixed a desync when 2 players use Black Hand vs GDI on the map Tournament Arena.
- Fixed a desync that occurs when engaging Firehawks with Seekers
- Fixed a desync when Venoms attack a Plasma Missile Battery that is detecting an invisible unit
Bug/Exploit Fixes
- The Message of the Day will now show up online for Kane’s Wrath.
- In-game rank/stats now show up alongside player name while in the game lobby.
- Improved Automatch performance
- Reaper 17 – You can no longer sell a stasis chamber to receive a group of Ravagers for only 600 credits.
- You can no longer use group selecting to allow a Mantis, AA-loadout Firehawk, flying Shadow Team, or Slingshot to force-fire on other ground units.
- Titans crushable level increased. Titans can no longer crush other Titans.
- Fixed the minimap while match is loading
- Can no longer build more than one VOICE of Kane
- Can no longer build multiple epic unit factories
Balance Changes
The following balance changes are intended to make resource-gathering decisions more strategic,
while also further tuning the combat forces to ensure even balance across all three factions in any combination.
General Balance Changes
- Refinery cost increased to 3000 credits, build time increased to 30 seconds, power requirement increased to 15 units
- Harvester cost increased to 2000 credits, build time increased to 20 seconds
- Tiberium Spike capture bonus decreased by 33%, income per second decreased by 60%
- Harvester health increased 25% for most factions, Steel Talon/Black Hand harvester health increased by 16%
- Build radius: most unit production structures no longer provide a build radius, all conyards have had their build radii increased by 25%
- Advanced infantry structures now provide a basic infantry unit when sold or destroyed
- Grasslands Landgrab: blue tiberium now starts at 0
Command & Conquer 3: Kane’s Wrath is an expansion pack for the Command & Conquer 3: Tiberium Wars. It is expected to be released in the spring of 2008 for the PC and Xbox 360.