A newer patch has been released for this game. Click here to view the latest patch. Click here to view the no-dvd patch.
Command and Conquer 3 Tiberium Wars Patch 1.06 is out!
This patch is mainly for multiplayer/online players as it addresses and fix possible exploits during an online match. Not a critical update. Here’s a breakdown of what the patch is for.
Tracking Disconnects – Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat — neither player is given a win or loss stat.
Exploits – Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.
Other Bugs
- Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
- Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
- Players can no longer send /tell messages to other players as observers during a multiplayer match.
- Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.
You can download the patch (134.0 MB) at these following websites:
- English (Normal & Kane Editions) [ftp]
- German (Normal Edition) [ftp]
- German (Kane Edition) [ftp]
For other languages beside these two (Spanish, French, Italian, Swedish, Hungarian, Czech, Dutch, Korean, Polish, Russian, Thai and Chinese) you can visit the Command and Conquer Patch website. Alternatively, you can download this patch/update from the Command and Conquer 3 Tiberium Wars Control Panel. A No-CD/No-DVD/Fixed-EXE patch has been also released for this patch.
BTW, patch 1.07 should be out soon, and I heard it’s a critical update.
Tagged with [tag]Electronic Arts, Tiberium Wars, c&c3, cnc, Command & Conquer 3, Patch, 1.05, Updates, Patches [/tag]
Continue reading » · Rating: · Written on: 07-22-07 ·
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